If you’ve never played, give it a shot if the chance ever arrives (or your Japanese is pretty good).At the main menu with the "New game" and "Load game" options, hold L1 + R1 and press Circle, Triangle, Square, X. While it does feel a bit shorter and sillier now, I still have fond memories and I am glad to know those memories aren’t just blinded in nostalgia. It stacks up pretty well against other PS1 classics, and everything still feels lovingly crafted and solid from most angles. ![]() It’s the little things that keep you going. Japanese games aren’t the luckiest when it comes to getting American voice actors to translate and stand in, but the game had me in tears of laughter and unadulterated mirth within the first level. Dear Poseidon in the sea, it is some of the most hilariously mismatched and goofy voice acting I’ve ever heard. While the evil pigs aren’t exactly bursting in complexity and rich back story (really, who is in this game?), they do make for some engaging and fun antagonists, especially as things go batshit insane near the end of the game.Īnd oh, that voice acting. The boss battles alone make up for the lackluster plot and vary in arena and difficulty. It’s not exactly the most stellar plot, but with all the fun mixed in, I honestly couldn’t care less. In order to beat the game, Tomba must fight each one of the evil pigs to break the curse and find Tabby. The story here is pretty standard of an early platformer: evil pigs kidnap Tomba’s friend and have put a curse on the various worlds. Now, I emerge the victor, with only a touch of shame!Īhem, continuing on. Ten years you’ve mocked me with your impossible trolley quest and Kujara washing. On this day, I shake my fist at thee, Tomba. It was one of two quests in Tomba 2 that actually took me years to beat with my awful hand-eye coordination. There’s ten levels to this game ten levels of increasing difficulty and madness. The hit detection has to be just spot on, otherwise the oversized cheeps will hit the wall and bounce off – not to mention you have to jump just right to catch them, or they’ll briefly stun you and you’ll lose precious seconds. Sounds simple enough, right? Ha ha, nope. The Kujara Ranch, the third world in the game, features a mini-game in which Tomba must toss the Kujara into washing machines before the time limit runs out. Tomba controls well, though the hit detection is sometimes a little too precise. Speaking of, the controls are still pretty impressive. Normally, this is something that can hinder or even ruin the experience, but it still holds strong as a gameplay element here. It’s one of the only games I’ve ever played that made back-tracking fun. While they don’t seem all that difficult now, my child brain was completely blown working out how to solve each and every one. That’s one thing I always really loved about Tomba 2: the puzzles and problem-solving elements. Even so, they are packed quite nicely with gems, secrets and items that will come into play in quests to come without feeling crowded or unnecessary. The only downside is that they are far too small. They still have a presentation about them that brought a smile or two. The game still looks fairly crisp and colorful, with its 2.5D worlds all still feeling well-crafted, vibrant and impressive. Even nostalgia cannot always blind players to the awful polygons writhing before them or the finicky controls most of us have long since tried to repress in our memories. In a final act of desperation, I dug through my old case of games and voila! There was my pink haired beauty, ready to go! ![]() Off I trudged to Amazon to see how much an English copy was and found nothing cheaper than at least fifty dollars – cripes. Unfortunately, the games were only available in Japanese and, try as I might, I couldn’t get through all of the challenges without being fluent. ![]() I was absolutely thrilled as Tomba 2: The Evil Swine Return was one of my childhood favorites. The PlayStation Store recently saw the re-release of PS1 classics, Tomba and Tomba 2 (better known as Tombi in Europe). Release Date 31 December, 1999 Platforms PlayStation Genre Platformer Modes Single Player Developer Whoopee Camp Publisher Sony Computer Entertainment
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