Exit the Gungeon takes that loop and filters it down to a form of pure evil by that I mean your gun changes automatically every few seconds. It’s as much about adaptability as it is skill. It’s all procedurally generated of course, the thrill being in each run being driven by variables. Your character starts with a unique weapon and a perk, but can find new weapons along the way. The first game operated as anyone familiar with these kinds of roguelikes would expect. Also, by the way, you have no control over your weapons. Instead of a labyrinthine dungeon rooms, you’re at the mercy of the elevator shaft. The only problem is all the baddies you fought on the way down still want a piece of you on the way back up. You, as whichever explorer you choose, have to ride a cosmically dangerous elevator back up to the top. You won the prize, but the problem is the prize is making the Gungeon collapse upon itself. It’s like concentrated juice before you mix it with water, due to a compacted loop that demands paying attention to every second.Įxit the Gungeon picks up where Enter the Gungeon left off. Exit the Dungeon takes familiar roguelike concepts, returning concepts from Enter the Gungeon, and its own pick up and play twists to make what feels like distilled roguelike madness. ![]() A sequel of sorts hit the Apple Arcade and later came to other platforms. Enter the Gungeon on the surface is one of several dual-stick shooter/roguelike hybrids, but stands out due to its goofy style, defensive elements, and creative weaponry. Roguelikes are more popular than ever, with tons of devs big and small creating their own twists on the formula.
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